﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once

#include "GmStructure.h"
#include "ElementId.h"

namespace gcmp
{
    class IDocument;
    class ILevel;
    class IInstance;

    class GM_STRUCTURE_EXPORT StructureInstanceLevelUtils
    {
    public:
        // 获取构件的所属楼层
        static ElementId GetInstanceStoreyLevelId(const IInstance* pInstance);

        // 【设置】构件的所属楼层
        static bool SetInstanceStoreyLevel(IInstance* pInstance, const ILevel* pStoreyLevel);
        static bool SetInstanceStoreyLevel(IDocument* pDoc, ElementId instanceId, ElementId storeyLevelId);

        // 【创建】构件的所属楼层
        static bool CreateInstanceStoreyLevel(IInstance* pInstance, const ILevel* pStoreyLevel);
        static bool CreateInstanceStoreyLevel(IDocument* pDoc, ElementId instanceId, ElementId storeyLevelId);

        // 从墙的定位标高获取所属楼层
        static const ILevel* GetWallStoreyLevelFromPositioningLevel(const IDocument* pDoc, ElementId positioningLevelId);

        // 从筏板的定位标高获取所属楼层
        static const ILevel* GetRaftFoundationStoreyLevelFromPositioningLevel(const IDocument* pDoc, ElementId positioningLevelId);
        
        // 从条形基础的定位标高获取所属楼层
        static const ILevel* GetStripFoundationStoreyLevelFromPositioningLevel(const IDocument* pDoc, ElementId positioningLevelId);

        // 从楼板的定位标高获取所属楼层
        static const ILevel* GetFloorStoreyLevelFromPositioningLevel(const IDocument* pDoc, ElementId positioningLevelId);

        // 从梁的定位标高获取所属楼层
        static const ILevel* GetBeamStoreyLevelFromPositioningLevel(const IDocument* pDoc, ElementId positioningLevelId);

        // 从柱的定位标高获取所属楼层
        static const ILevel* GetColumnStoreyLevelFromPositioningLevel(const IDocument* pDoc, ElementId positioningLevelId);

        // 从线式族的定位标高获取所属楼层
        static const ILevel* GetLineFamilyInstanceStoreyLevelFromPositioningLevel(const IDocument* pDoc, ElementId positioningLevelId);
        // 从屋顶的定位标高获取所属楼层
        static const ILevel* GetRoofStoreyLevelFromPositioningLevel(const IDocument* pDoc, ElementId positioningLevelId);

    private:
        // 输入标高是参照标高，先往下查找最近的楼层；如果不存在，则往上查找最近的楼层；如果没有找到楼层，则返回空
        static const ILevel* GetNearestStoreyLevelFromNonStoreyLevel(const ILevel* pNonStoreyLevel);

        // 输入标高是楼层，先往下查找同一单体内的最近楼层；如果不存在，返回输入楼层；
        static const ILevel* GetNearestLowerStoreyLevelFromStoreyLevel(const ILevel* pStoreyLevel);
    };
}
